PVG
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The Engine Course
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Intro
Intro
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1.
Introduction to Odin and Raylib
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2.
The Fractal Code Cycle
structure
3.
Basic Game Loop and Window Setup
4.
Drawing Shapes and Sprites
5.
Handling Input
6.
Simple Collision Detection
7.
Text Rendering and Memory Allocators
8.
Introduction to Scenes
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